Information | |
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Available from | May 21, 2010 |
Available until | October 19, 2011 |
On May 21, 2010 the Crime Spree feature replaced the Gift Safe House. It is similar to the latest version of the Gift Safe House (also known as Respect Safehouse). You ask your mafia members for help and they can choose to help or sabotage you. Whatever they choose, they can select a reward. You can get up to five rewards every 24 hours.
In the first generation Crime Spree, this reward was either Experience, Energy, or Stamina. As in previous safe houses, the experience reward was equal to their current level divided by three, capped at 25 and 100 (minimum and maximum reward); the energy reward was equal to their level divided by five, capped at 15 and 50; and the stamina reward was always 10.
The experience reward was removed with the second generation Crime Spree on June 23, 2010. At the same time, the energy reward remains equal to your level divided by five, capped at 15 and 50, and the stamina reward is equal to your level divided by five, capped at 10 and 40.
For the first two levels (0 and 1), you gain 20% level mastery with every safe you open. Thereafter, you gain 10% per safe.
The maximum number of unlocked safes you are allowed to have is 10. If you unlocked 10 safes and someone helps you again, you will not get an additional one. Therefore, always open them right away!
On June 23, 2010, a new mastery item was introduced. The Trouble Maker is awarded for completing 10 levels. This does not mean you have to reach level 10. If you had a certain level before June 23, you will receive this reward once you reach 10 more levels (e.g. level 15 means going on all the way to 25).
This feature was removed from the game on October 19, 2011.
Second Generation Crime Spree
You can still get the items from the first generation Crime Spree. The following list only contains new items from the second generation.
[** It is very sad that once you get Trouble Maker you will not get any level mastery item anymore]
Loyalty Level Bonus
Name | Attack | Defense |
Acquired |
---|---|---|---|
55 | 46 | 10 Levels Mastery | |
Le Tigre | 26 | 15 | Level Completed |
Sawed-off Double Barrel Shotgun | 35 | 15 | Level Completed |
Samurai Helmet | 12 | 28 | Level Completed |
Executioner Drone | 42 | 22 | Level Completed |
Low Rider | 12 | 44 | Level Completed |
Ironside Tactical Vest | 27 | 49 | Level Completed |
Nail Gun | 28 | 12 | Level Completed |
Traje de Balas | 10 | 39 | Level Completed |
Joy Buzzer |
15 | 21 | Sign of Unloyalty |
Weapons
- Type 100 SMG 30 10 40
- Hunting Rifle 30 10 40
- Cane Cutter 35 5 40
- Wood Chipper 33 17 50
- Fire Axe 26 17 43
- EMP Bomb 4 32 36
- Tora Assault Rifle 28 12 40
- Gladius 24 16 40
- Baby Face Nelson's .351 21 24 45
- Samurai Sword 35 13 48
- Pearl-Handled Revolver 40 10 50
- Nambu Type 14 Pistol 22 8 30
- Claw Hammer 20 10 30
Armor
- Sumotori Fighter 17 25 42
Vehicles
- Bonnie & Clyde's B-400 32 19 51
- Tigershark Submersible 37 18 55
Animals
- Wild Mustang 16 34 50
First Generation Crime Spree
Unlike previous safe houses, you always get one of the following items when you level up. Previously, you only got a specific item for a specific level. The level reward you receive is random (e.g. you might get 3 Fugama Kondoru in a row).
( NOTE: After Level 15, you will no longer receive level-up bonus items. )
Loyalty Level Bonus
Name | Attack | Defense | Acquired |
---|---|---|---|
Fugama Kondoru | 25 | 47 | Level Completed |
Lorica |
18 | 32 | Level Completed |
Ness' Fedora |
28 | 22 | Level Completed |
Pro's 2 Iron |
24 | 19 | Level Completed |
Remote Controlled Sniper | 35 | 20 | Level Completed |
Vortex Ring Gun |
12 | 33 | Level Completed |
Pretty Boy Floyd's .45 | 22 | 22 | Level Completed |
15 | 21 | Sign of Unloyalty |
Weapons
- Fire Axe 26 17 43
- EMP Bomb 4 32 36
- Tora Assault Rifle 28 12 40
- Gladius 24 16 40
- .45 ACP Pistol 18 12 30
- Hockey Stick 23 13 36
- Baby Face Nelson's .351 21 24 45
Armor
- Pair of Steeltips 20 26 46
- Sumotori Fighter 17 25 42
- Ushanka 10 20 30