Talk:Weapons Depot/@comment-3176050-20101031191132/@comment-173.70.11.178-20110228160515

Excellent idea Marko indeed !

My configuration uses a lot of those same ideas as Marko and others as follows:

Chop Shop per 18 hour cycle: Solar Flare produce +6energy (need solar panel from fighting) p.s.->by input +6energy from solar flare->thus one is free to input up to +6pts towards attackk/defense points-full scalar flexibility here is especially nice. (thus as a result energy balance is maintained every-18hr. cycle)

There are 40-18hr. cycles in a month(30x24/18=40), thus 40 times 6 equals 240pts that can be assigned as attack.or.defense-skill.points.

Armory per 18 hour cycle: Power Armor produce +2stamina/+2energy (need armor parts for Power Armor)

Weapons Depot per 18 hour cycle: Robber's Utility belt produce +6stamina (need grapple/boomerang from fighting)

The goal and key to this particular configuration is to maintain energy balance(solar flare car) (to allow +6 energy skill points to be reassigned to atk/def. skill points), produce stamina(robber's utility belt), produce supplemental energy.and.stamina(power armor)