Talk:Mojave Desert/@comment-1981406-20100825011051/@comment-143.238.116.162-20100825052331

I'm a programmer, and also have a problem with this boss.

I believe Seck, the henchman, is the one who causes this bug. (Nice name...) If Seck is still alive, the system considers us attacking Seck, hence only a small amount of HP reduced to RedJ.

But once Seck is dead, the system still considers Seck as alive.. hence 20s dmg only...

Now Zynga is famous for fixing non-bugged feature.. lets see if they can also deal with the bugged feature.

Regards, Mr. Programmer