Talk:Robbing Calculations/@comment-4.78.205.185-20100422191007

Heres how it works.

Its your best 3 items, and then a dice that has a side for every mafia used in the robbing. So, if the robbing uses 100 members, you could bring anywhere between 1 and 100 to the robbing, and this is totally random and the "dice is rolled" each time you rob. Your opponent also "rolls a dice" to see how many members they will bring. So you could be way stronger than a person, but they could still beat you, although probability wise you will still win after a lot of robbings.

But, if you only have 30 members and your opponent has 501, and the robbing requires 200, you will bring a 30 sided dice and your opponend will bring a 200 sided dice, meaning that his likelihood of winning is much higher.

Or, in tech terms:

New Robbing formula:

Attacker: Attack Skill+ 25% Mafia_AStr + Random (75% Mafia_Str) where Mafia_AStr = Your Mafia size equipped with your best atk value equipment

Defender: Defense Skill + 25%Mafia_DStr + Random (75% Mafia_DStr) + Robbing Defense boost where Mafia_DStr = your mafia size equipped with your best def value equipment

Mafia Size is determined by the type of property you are robbing as defined in the table above