Talk:Lucas Sousa/@comment-184.19.28.243-20110420021614

the bosses are designed to fluctuate their starting health based on your level. also, the damage you do is also on scale - higher levels = less damage. observed level 800 with attack 2200, does about 550 (1/4 damage) where as a level 200 with 500 attack does about 380 damage (3/4 damage). its probabaly best the lower levels complete asap, since they can get help and the higher level that help can knock out the boss who has lower starting health. higher levels are basically screwed either way - with exception - a higher level that has helped and was the one who dealt the final blow to the lower level's boss, is later awarded the instant win against the same boss in it's own game at that exact mastery. what this means is if a lower level is taking on a gold sousa, and a higher whos progress is only silver mastery, helps and deals the last blow to the boss, when the higher level gets its mission to take out the gold sousa of its own, its an instant win. (happened twice with me)