Talk:Properties/@comment-86.171.114.77-20100625235927

Note that the Mega Casino only has an income of $12,960,000 per level. It was recently reduced from its original $300,000 per hour to just $270,000 per hour.

Note also that while the formulas in this article certainly work, they bear little resemblence to the formulas actually used by the system and there's no explanation for where your figures come from.

Under the old system, the formula was fairly simple:

Purchase Cost = Base Cost + ( Current Quantity * Base Cost * 0.1 )

For example, if you had 10 Rent Houses, the 11th would cost you $10,000 + ( 10 * $1,000 * 0.1 ) = $20,000.

Since you also needed an abandoned lot to build your Rent House, the total cost was actually $25,000 because an abandoned lot had a base cost of $5,000.

You cannot buy undeveloped space under the new system, but the cost of the undeveloped space is still added to the property base cost. The new formula is therefore:

Upgrade Cost = Undeveloped Space Cost + Property Base Cost + ( Current Level * Property Base Cost * 0.1 )

Going back to our example, a level 11 Rent House (now known as a Flophouse) would cost:

$5,000 + $10,000 + ( 10 * $1,000 * 0.1 ) = $25,000

The only exception to this new formula is the Warehouse (previously Valu-Mart). For some odd reason it was only given a 5% increase per level:

Upgrade Cost = Property Base Cost + Undeveloped Space Base Cost + ( Current Level * Property Base Cost * 0.05 )

Note that while undeveloped space is also subject to the 10% increase per level (as it was under the old system) it is no longer a factor since you can't buy undeveloped space unless you upgrade a property. Under the old system it is the same as if you had none to begin with (10% of nothing is nothing so you only pay the undeveloped space base cost).

Of course the biggest difference in the new system is the lack of a bulk-buy feature. Under the old system you could buy your first 10 Rent Houses for $15,000 each ($150,000). Under the new system it would cost £195,000 because the price rises with each upgrade.